Home / wimax system

QoS Mechanisms in Packet Networks

QoS Mechanisms in Packet Networks There are Three Types of QoS Mechanisms in Packet Networks. Control Plane Mechanisms Data Plane Mechanisms Its Tradeoffs Control Plane Mechanisms Such mechanisms include QoS policy management, signaling, and admission control. QoS policy management is about defining and provisioning the various levels and types of QoS services, as well as … Read more

Mobile IP Procedures – Agent Discovery, Registration, Tunneling in Wimax

Mobile IP Procedures – Agent Discovery, Registration, Tunneling in Wimax Mobile IP Procedures Having Three Flow. Agent Discovery Registration Tunneling Agent Discovery Agent Discovery is the method by which a mobile node determines whether it is currently connected to its home network or to a foreign network, and by which a mobile node can detect … Read more

Which OFDM Parameters Used in WiMAX

Which OFDM Parameters Used in WiMAX The  fixed and mobile versions of WiMAX have slightly different implementations of the OFDM physical layer. Fixed WiMAX, which is based on IEEE 802.16-2004, uses a 256 FFT-based OFDM physical layer. Mobile WiMAX, which is based on the IEEE 802.16e-20055 standard, uses a scalable OFDMA-based physical layer. In the … Read more

Mobile IP and Mobile IP Terminology

If a mobile device moves to a new network and keeps the same IP address, the address will not reflect its new location therefore routers will be unable to route datagram to it correctly (or at all). Alternatively, if a mobile device moves to a new network and gets allocated a new address, already established … Read more

Advance Future for Mobile WiMAX

Orthogonal frequency division multiple access (OFDMA): Mobile WiMAX uses OFDM as a multiple-access technique, whereby different users can be allocated different subsets of the OFDM tones. As discussed in detail in Chapter 6, OFDMA facilitates the exploitation of frequency diversity and multiuser diversity to significantly improve the system capacity. Flexible and dynamic per user resource … Read more