UDP (User Datagram Protocol) is a lightweight transport layer protocol used in computer networking. It provides a connectionless and unreliable communication service where data packets are sent without establishing a connection or ensuring delivery confirmation. UDP is often used for applications that prioritize speed and efficiency over reliability, such as real-time multimedia streaming, online gaming, DNS (Domain Name System) resolution, and Voice over IP (VoIP) services.
UDP is mostly used for applications that require low-latency and fast transmission of data, where occasional packet loss or out-of-order delivery is acceptable. It is suitable for scenarios where real-time responsiveness is crucial, such as live video streaming, online gaming where immediate actions need to be reflected, or situations where continuous data updates are more important than ensuring every single packet arrives intact.
You should use UDP when your application can tolerate occasional packet loss, duplication, or out-of-order delivery, and when maintaining low latency and reducing overhead are priorities. It is suitable for applications where retransmitting lost packets might not be necessary or where the application itself can handle error correction and data integrity at a higher level.
Applications that commonly use UDP include multimedia streaming applications like video conferencing, online gaming platforms for real-time gameplay, VoIP services for voice communication over the internet, DNS for translating domain names to IP addresses quickly, and IoT devices transmitting frequent updates where responsiveness is critical.
UDP is chosen over TCP (Transmission Control Protocol) in situations where speed and reduced latency are paramount, and where the overhead of establishing and maintaining a reliable connection is unnecessary. Unlike TCP, UDP does not guarantee delivery or order of packets, nor does it perform congestion control or error recovery. This makes UDP more suitable for applications that can handle these issues at the application layer or prioritize real-time performance over reliability, such as multimedia streaming and online gaming.